Maybe they’re satisfied with game consoles, or maybe they’re not aware of what their choices are.
And no one’s quite sure why, as the number of Mac users has been increasing. People aren’t buying games for their Macs in huge numbers. There’s no question in my mind that the Intel switch made things more challenging for Mac game publishers, but let’s get something straight: 2006 would have been a lean year either way. And there’s a myth that’s been repeated enough times by Mac gamers this year that bears that old saying out-that 2006 was a lean year for Mac games because of Apple’s switch to Intel-supplied processors. Repeat a myth often enough, and people come to accept it as fact.